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๐๐ถ๐๐ฐ๐น๐ฎ๐ถ๐บ๐ฒ๐ฟ:
This was prepared or accomplished by GREATGEAR in his personal capacity. The opinions expressed in this article are the authorโs own and do not reflect the view of the Developers, Moderators, or anyone involved in Axie Infinity the block-chain game.
๐๐ป๐๐ฟ๐ผ๐ฑ๐๐ฐ๐๐ถ๐ผ๐ป
Battles V.2 (Version 2) for those who donโt know is going to be an upgrade to the current battle system that we currently have in the game. Since the game is still in its very early stage, in fact, itโs still in Alpha stage despite being launched last March 2018 (3 years+), the current battle system isnโt as perfect as we all expected. The game had gone through multiple phases of changes to balance out certain skills (cards) which seemed to outperform or outshine other cards that exist. The end results however, donโt seem to align with what the Developers have imagined or foresee. As the top PVP players discover new sets of card combinations and compositions, the META always somehow shifts and revolves towards what they have created. With the Battles V.2, I think the Developers are trying to flesh out the core mechanics of how Axie Infinity is being played.
๐ช๐ต๐ฎ๐ ๐๐ผ ๐ฒ๐ ๐ฝ๐ฒ๐ฐ๐?
The Battles V.1 whilst being highly enjoyable for some people, it is also equally infuriating to others, especially with certain mechanics of the game that is totally out of the playerโs control. With this Version 2 of Battle system, the players will have be able to control the level of risk and reward or as we like to say in the business, it has a lot of โ๐ฃ๐น๐ฎ๐๐ฒ๐ฟ ๐๐ด๐ฒ๐ป๐ฐ๐โ. Whilst you can somehow do that in Batltes V.1 by choosing an Axie with higher Morale to control the Critical rate of your moves, it is still highly dependent on luck. A prime example of what we could expect for Battles V.2 that would completely revamp how โ๐๐ฟ๐ถ๐๐ถ๐ฐ๐ฎ๐นโ system work is the โ๐ฅ๐ฎ๐ด๐ฒโ mechanic. As of this writing, I have no complete information as to how Rage mechanic would work, but we can assume that it is a type of mechanic that would be triggered or can be activated once an Axie receives certain amount of damage hitting a threshold. With this revamp, players will now have the full control or expect when that certain mechanic would proc. With Battles V.2, we would be expecting a much more TCG (Trading Card Game) battle style than what we currently have right now. Thereโs a ton of reasons why you should be excited about Battles V.2, for this time, it would involve a lot more strategy, planning, deck construction analysis, and studying. Definitely my cup of tea since I have been an avid fan and a former Yugioh / MTG / Vanguard player and deck builder myself.
๐ฃ๐ผ๐๐๐ถ๐ฏ๐น๐ฒ ๐๐ป๐๐ฝ๐ถ๐ฟ๐ฎ๐๐ถ๐ผ๐ป๐
With Battles V.2โs initial teaser images, Iโm getting a strong vibe of Slay the Spire, bits of Heartstone, and some of Yugiohโs gameplay elements. Battles V.2 will offer so much more than what we currently have in the game. Obvious changes now shows what type of cards you have, for example, Direct Damaging cars are now labeled as:
โ๐๐๐๐ฎ๐ฐ๐ธโ cards, which I assume are the type of cards which can deal damage the moment you use it and provides effect(s) based on the cardโs description. We can also attack all enemies with a single card.
โ๐ฆ๐ธ๐ถ๐น๐นโ cards on the other hand, provides utility to your team. A noticeable change here is that Targeting option will be added into the game.
โ๐ฆ๐ฒ๐ฐ๐ฟ๐ฒ๐โ cards can be queued and used on allies (there could also be secret cards that could target foes) where the effects would activate when certain conditions are met.
โ๐ฃ๐ผ๐๐ฒ๐ฟโ cards are also a type of utility cards OR it could be some sort of โ๐๐ฎ๐๐๐น๐ฒ๐ณ๐ถ๐ฒ๐น๐ฑโ type of card that persists throughout the game once played (unless it is destroyed by another type of card) could buff your team or specific Axie you have.
๐๐ญ๐๐ข๐ฅ๐ก๐ ๐ค๐ ๐ ๐ง๐๐ซ๐๐ข๐ฅ๐๐ ๐๐๐ง๐ #1:
๐๐ฎ๐ฟ๐ฑ ๐ก๐ฎ๐บ๐ฒ: Buzz Buzz
๐ฃ๐ฎ๐ฟ๐: Back
๐๐ผ๐๐: 1 Energy
๐๐ฎ๐ฟ๐ฑ ๐ง๐๐ฝ๐ฒ: Attack
๐๐ฎ๐บ๐ฎ๐ด๐ฒ: 25
๐๐ฒ๐๐ฐ๐ฟ๐ถ๐ฝ๐๐ถ๐ผ๐ป: Deal 25 DMG to ALL Enemies. Shuffle 1 Dazed into your opponentโs discard pile.
๐ ๐ ๐ง๐ต๐ผ๐๐ด๐ต๐๐:
The damage of this card is almost negligible at 25 Damage, but notice that it now deals damage to ALL enemies instead of the one in front of you (default on Battles V.1). Also, take note of a new effect โ๐ฆ๐ต๐๐ณ๐ณ๐น๐ฒ ๐ญ ๐๐ฎ๐๐ฒ๐ฑ ๐ถ๐ป๐๐ผ ๐๐ผ๐๐ฟ ๐ผ๐ฝ๐ฝ๐ผ๐ป๐ฒ๐ป๐โ๐ ๐ฑ๐ถ๐๐ฐ๐ฎ๐ฟ๐ฑ ๐ฝ๐ถ๐น๐ฒโ. This screams that a deck manipulation mechanic will be added into Battles V.2 (Iโm extremely pumped and excited about this one). As someone who has a long time rival who uses Dark World Deck (though this one utilizes graveyard discards) and other deck with similar or related mechanic in Yugioh would totally understand how annoying having a โJokerโ card added into your discard pile. ๐๐ ๐๐ผ๐๐น๐ฑ ๐บ๐ฒ๐ฎ๐ป ๐ฎ ๐ฑ๐ฒ๐ฎ๐ฑ ๐ฐ๐ฎ๐ฟ๐ฑ ๐๐ถ๐น๐น ๐ฏ๐ฒ ๐ฎ๐ฑ๐ฑ๐ฒ๐ฑ ๐๐ผ ๐๐ผ๐๐ฟ ๐ฑ๐ฒ๐ฐ๐ธ ๐ผ๐ป๐ฐ๐ฒ ๐๐ต๐ฒ ๐ฑ๐ถ๐๐ฐ๐ฎ๐ฟ๐ฑ ๐ฝ๐ถ๐น๐ฒ ๐ต๐ฎ๐ ๐ฏ๐ฒ๐ฒ๐ป ๐ฟ๐ฒ๐๐ต๐๐ณ๐ณ๐น๐ฒ๐ฑ. I would imagine how this would be highly annoying to some players who would face such โArchetypeโ. Imagine drawing 3 โDazedโ cards in a single turn. That would mean a stalemate for the receiving player.
๐๐ญ๐๐ข๐ฅ๐ก๐ ๐ค๐ ๐ ๐ง๐๐ซ๐๐ข๐ฅ๐๐ ๐๐๐ง๐ #2:
๐๐ฎ๐ฟ๐ฑ ๐ก๐ฎ๐บ๐ฒ: Sakura
๐ฃ๐ฎ๐ฟ๐: Ear
๐๐ผ๐๐: 2 Energy
๐๐ฎ๐ฟ๐ฑ ๐ง๐๐ฝ๐ฒ: Power
๐๐ฎ๐บ๐ฎ๐ด๐ฒ: -N/A
๐๐ฒ๐๐ฐ๐ฟ๐ถ๐ฝ๐๐ถ๐ผ๐ป: Whenever you play a card this battle, heal this Axie 8 HP.
๐ ๐ ๐ง๐ต๐ผ๐๐ด๐ต๐๐:
Ears and Eyes will now have corresponding cards and we are lucky to have a teaser that shows one card from Ears body type, and that is โSakuraโ. As you can see, it is a Power type card which I am guessing, a type of card that once played, effects of it would persist throughout the whole match or until destroyed/replaced. Normally in Battles V.1, a deck is composed of 24 cards, but with V.2, I am expecting all 6 body parts of an Axie would have a corresponding card, so the number of total cards in a deck might change. Now, imagine playing Sakura card at turn 1, then you play 10 cards within 2โ3 turns. That would mean, your Axie who uses Sakura card would ๐ฏ๐ฒ ๐ต๐ฒ๐ฎ๐น๐ฒ๐ฑ ๐ฎ ๐๐ผ๐๐ฎ๐น ๐ผ๐ณ ๐ด๐ฌ ๐๐ฃ. For reference, an example of an extremely high damaging card that I saw was called โ๐๐ผ๐ฟ๐ฒ๐๐ ๐๐ฒ๐ฟ๐ผโ (Plant) ๐๐ต๐ถ๐ฐ๐ต ๐ฑ๐ฒ๐ฎ๐น๐ ๐ญ๐ฐ๐ฑ ๐ฑ๐ฎ๐บ๐ฎ๐ด๐ฒ ๐๐ถ๐๐ต ๐ฎ ๐๐ป๐ฒ๐ฟ๐ด๐ ๐ฐ๐ผ๐๐ (๐ฟ๐ถ๐ด๐ต๐๐ณ๐๐น๐น๐ ๐๐ผ ๐๐ถ๐๐ต ๐๐ต๐ฎ๐ ๐ต๐ถ๐ด๐ต ๐ฐ๐ผ๐๐), that would mean, you would be ๐ต๐ฒ๐ฎ๐น๐ถ๐ป๐ด ๐บ๐ผ๐ฟ๐ฒ ๐๐ต๐ฎ๐ป ๐ฑ๐ฌ% ๐ผ๐ณ ๐๐ต๐ฎ๐ ๐ฑ๐ฎ๐บ๐ฎ๐ด๐ฒ ๐ฎ๐น๐บ๐ผ๐๐ ๐ฝ๐ฎ๐๐๐ถ๐๐ฒ๐น๐ with just playing your cards like you would normally.
๐ฆ๐ธ๐ถ๐น๐น ๐๐ฒ๐๐ฒ๐น:
As mentioned by the Developers over and over again, Axies will be used as โ๐ฆ๐ฎ๐ฐ๐ฟ๐ถ๐ณ๐ถ๐ฐ๐ฒโ in order to further enhance Axies of your choice. It could be your main team for PVP that you would like to upgrade, but it is implied with the images that I have that the โ๐ฆ๐ธ๐ถ๐น๐น๐โ or cards of those Axies could be ๐ถ๐บ๐ฝ๐ฟ๐ผ๐๐ฒ๐ฑ ๐ผ๐ฟ ๐๐ฝ๐ด๐ฟ๐ฎ๐ฑ๐ฒ๐ฑ, so I assume those sacrifices would directly be converted into some sort of โSkill Pointsโ which you can then allocate to any skill of your choice. This is purely speculations based on the source material that we have.
๐๐ป๐ฒ๐ฟ๐ด๐ ๐๐ผ๐ถ๐ป:
Staying true to TCG genre, Energy Coin will now be a new thing to Axie Infinity. Normally, it is given to the player who goes Second in terms of turn order. In other games, this grants bonus Energy once used. Letโs see how this will be described in the game for Battles V.2.
๐ฅ๐๐ป๐ฒ๐ ๐ฆ๐๐๐๐ฒ๐บ?:
Another feature that Iโve noticed is that each Axie will have a rune slot which we are deprived of any info yet. More onto that once we get news or updates.
๐ข๐๐ต๐ฒ๐ฟ ๐ฃ๐ผ๐๐๐ถ๐ฏ๐น๐ฒ ๐๐ฒ๐ฎ๐๐๐ฟ๐ฒ:
Excess Energy could be used to make certain commands outside to those skills or cards of your Axies. Things like:
Spend 1 Energy to Draw 1 Card (can be used once per turn)
Spend 2 Energy to Discard 1 card and pick one of the top 3 cards from your deck then reshuffle your deck (once per turn)
Spend x amount of Energy to do this or that, you get the idea.
๐๐น๐ถ๐บ๐ฎ๐ :
It is expected that the cessation of Battles V.1 would bring tears to avid fans of the current gameplay, and would bring birth to a new era of Trading Card Game on Blockchain with some of the most exciting features for true hardcore TCG fans and new players alike who are willing to spend the time to learn how these mechanics would work. Ultimately, this is a game, it is meant to be enjoyed, just like any other games, itโs just a bonus that this one exists on the blockchain and is now the reigning NFT game which we could claim to be the centerpiece of the NFT-gaming world.
I hope you guys and gals had a good read. This has been โGREATGEARโ, and see you guys in-game. :)
~JAMS